Meh-worthy. Punch line at the end of good, but abrupt and rushed compared to the rest of the animation.
You have a voice actor, but I didn't hear speaking parts.
Overall, interesting mixture of styles. Some of the time, it worked (like the filter, the guitar music, and simplistic flash drawing). Other times, it contrasted (like the Hallelujah with the more cartoony vending machine).
You have the potential, though. Keep practicing and improving and you'll get there!
Thank you for your comment. I had a friend who wanted to be the shouting voice of the bear when he gets angry. I experimented and tried different things while managing the project but i really appreciate your CC.
It took me a while to figure out what it was. Almost blammed it since I was expecting an animation due to the epic visual intro. And yes, I did 5 it (See first line).
Volume of music and speaking is disproportionate.
I had to turn my speakers up to hear the character, and then I had to turn them down and apply bandages to my ears for the outro music.
Solid animation though!
This is an awesome animation! I'm psyched for an animation of the battle. Any plans for such?
Either way, keep up the great work!
Something old, but something I won't tire of. ;D
1) Each pane is nicely drawn. Great quality.
2) The transitions work well with the song. For example, zooming on the hips when the song referenced it.
3) Great use of colors for contrasting.
1) Low framerate was more clunky than artistic. Try some tutorials to cheat motion blur for smoother transitions. Or bump up the framerate and the amount of blood on your mouse/tablet. Quality will then bleed (-1 to me for the horrible pun).
2) The background is an obvious collection of images that you cycled through. The positioning of each background was not consistent (bounced a bit). Don't know what programs you used to draw, but if it has frames involved, should be a tool to help with alignment or something like Onionskin Layering to guarantee consistency.
3) Raster graphics are obvious. On the zoom ins, the bittage quality dropped greatly, a sign raster graphics were used and/or you compressed using an unforgiving format (PNG comes to mind).
4) Something about the hands and hips zooms seemed offsetting. Not sure if from low framerate, or how awkward a cut, or maybe the zoom distance. Wish I had advice on this one. ~,~
5) (Not a foul, just a personal gripe) Shipping.
Continue at it and you'll do wonders!
I used Final Cut Pro to put the animation together/
You were right, it did come out pretty nice!
You've got a good start, so keep improving and you'll end up making something awesome!
Only issues is that some sound were unsynced with the animation (jumping into the water), and some points seemed clunky (jumps between rocks). Beyond that, the animation and sound was smooth and well timed.
Garret's a stickman?
Nice work. Definitely one of the better stick animations. It was smooth and held its own style.
I was surprised you used the voice clips from the Thief games very well.
Cheesy? Probably, but that's what the makers of the games intended for.
I have to admit you built the plot so well that I forgot I was just watching another stick movie, but you pulled off making an atmosphere of its own.
The only concern is that you displayed things that I only wish I could do in the Thief games, like dodging sword strokes.
Planing on a sequel?
Im testing a couple options for a game sequel with "pufje" the programmer behind this.
Truly Awe Inspiring
It's been awhile since I've seen someone use comedy with a straight, serious attitude. Not only does it give me a smile at the minor jokes, but a flowing story emerges from it as well.
Though I'm just curious about all the lens flare. Though it was used masterfully, does an elevator door, closed, inside of a building, give off glare? Guess I'll have to try next time I'm around one, most likely to the annoyance of those around.
All in all, like my English Teachers taught me, it had a nice melody and harmony to it with a few unique pieces that did not counteract any other part of the song. The music seemed less chaotic and more ordered with a full story with it. Orderly chaotic? What I find amusing is that though it still has that "Weebl Effect" where quite a few random objects are thrown together or an amazing song, at first glance it didn't appear random until the twentieth watching.
Maybe the "Weebl Effect" Is in full bloom with this song being completely different from the other songs. What does it matter? Not like anybody is going to read this. ~,~
Bringing one of my jokes to life.
It was perfect.
And of course the pyro was female.
It's like taking all of the jokes of the game that are out there on the internet and wrapping it in one nice ball.
The way it was animated, sure simple but smooth. Shame that last music doesn't loop forever after the movie was done. The choice of music fit so well with mood of the scene.
Also, the word I believe you are looking for is 'lumberjack."
Thanks a lot, I just fixed it. You are right, wasn't sure what word to use :)
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